UK Games Expo 2023
Hey everyone, after an excellent weekend at the UK Games Expo in Birmingham, UK I thought I'd share my experiences at my first ever Conquest event. I'd strongly recommend trying out war gaming events, tournaments and the like even if you're not a competitive player. You get to meet some really cool people and have fun playing games, if you win anything then so much the better!
Anyway, the event was ran by community hero Dave who organised both the three round main event and a free for all the following day. Para Bellum's team came across to meet us and chat too including their Community Manager Giannis, all of which were fantastic to get to know.
As there are three games to get through I won't go round by round, but try and capture the key aspects in the early, mid and late games.
The list I brought can be found below.
The W'adrhÅn
== Warlord Scion of Conquest [170]: Death, Death\'s Gaze, One Voice, Conquest 1
* Braves 6 [235]: Standard Bearer
== Matriarch Queen [145]: Death, Brood of Omgorah
* Warbred 3 [210]:
* Raptor Riders 3 [210]: Huntress
== Predator [100]: Death, Ceaseless Hunt, Conquest 1
* Blooded 5 [255]: Standard Bearer, Aberration
* Slingers 3 [175]: Skirmisher
The Event
The UK Games Expo is a massive event with dozens of vendors, tournaments and other events going on. Whilst its definitely expensive and I didn't make the most of the rest of the venue, it was really cool going to my first big games event
Game 1 - Dweghom
My first game again Mike using his beatifully painted Dweghom. I'd had a couple of games against Dweghom with my locals so I knew a little about their mechanics and recognised some units like the Helldrake. His list was as follows:
== Warlord Tempered Sorcerer [140]: Graft of Fire, Fire School, Hellbringer Sorcerer
* Fireforged 3 [180]:
* Hold Ballistae 3 [140]:
* Hellbringer Drake 1 [180]:
* Inferno Automata 3 [190]:
== Hold Raegh [115]: Arena Champion, Fuelled by the Furnace
* Hold Warriors 4 [180]: Standard Bearer
* Initiates 3 [145]:
* Dragonslayers 3 [230]: Standard Bearer
A powerful ranged list with some solid hitting power in the Hold Warriors and Dragonslayers. I'm familiar with the astonishing output of the Hellbringer Sorcerer, something I was keen not to feel again! We played Breakout, but the objectives on the outside two zones were removed on the TO's discretion.
Dweghom are stalled in the centre
Game 2 - Spires
My second game was against Spires, a faction I'd never played before. Dave, the TO, had an awesome army including two Abominations, one called Jackie hilariously converted into a martial arts pose. His list was as follows:
== Warlord Pheromancer [155]: Cascading Degeneration, Plaguelord, Flesh 1
* Force-Grown Drones 7 [210]:
* Abomination 1 [150]:
== Biomancer [165]: Ablative Flesh, Mastery of Flesh 1, Mastery of Flesh 2, Mastery of Flesh 3
* Force-Grown Drones 7 [210]:
* Abomination 1 [150]:
== High Clone Executor [115]: Infiltrator Variant
* Vanguard Clone Infiltrators 3 [180]:
* Vanguard Clones 3 [160]:
We played Melee, but with 9" zones on the outer edges rather than 12" zones. You also gain 2 VPs for every Character and Unit wiped out, making this a particularly high scoring game! Notably a huge river ran through the centre of the board which reduces the Clash of any units mostly within it, and the left zone was fully taken up with a garrison tower. We were all joking that we had no idea how garrison rules worked and would ignore them, so I think Dave wanted to make sure we learnt something new today!
Game 3 - 100 Kingdoms
The final game was against one of my locals, Hywel with his 100 Kingdoms force. Though I've never been a personal fan of the "ordinary humans" in fictional wargames, I really like the Dark Souls style of gritty humans in a terrible world. Hywels paint scheme leans into this vision and his Household Knights were particularly impressive to see! His list was as follows:
== Warlord Imperial Officer [155]: Armor of Dominion, Brace for Impact, On Your Feet, Disorienting Strikes, Tactical 1, Tactical 2, Tactical 3
* Militia Bowmen 3 [75]:
* Steel Legion 4 [245]: Standard Bearer, Drillmaster
== Warlord Mounted Noble Lord [180]: Olefant's Roar, Weapon Master, Tip of the Lance
* Household Guard 5 [265]: Veterans, +1 Clash, Standard Bearer, Armsmaster
* Mounted Squires 3 [135]: Standard Bearer
* Household Knights 5 [310]: Veterans, Standard Bearer, Tourney Champion
* Longbowmen 3 [135]:
The scenario was Maelstorm, a deceptively simple mission. For the first four and final two turns, the central zone scores 2VP and the outside zones 1VP. This is reversed during turns five to eight, rewarding the ability to manoeuvre around the battlefield. We played on the same table as my first game, so no major changes there.
Early Game - 100 Kingdoms pushed the left flank aggressively with the Squires and Militia Bowmen, which I countered with the Slingers and Braves. I normally automatically bring on my Queen and Raptors first to aggressively push zones, but I wanted the Slingers to start pressuring his light units earlier. The Squires absorbed an incredible amount of shooting and rushed down the left side of the board as a flank issue for the Braves, whilst the Household Knights followed up and postured for a devastating charge.
The Blooded and Household Guard raced to the tower on the right, with the Houseguard winning the race to get inside. However, Blooded with Tier 2 Death put out ~25 attacks at Clash 4 and 1s ignoring Defence, which pretty handilly removed most of them even with the Defence boost from the tower. The fact that the Blooded also explode and do more hits only made things worse, as once again the Blooded claim their tower.
Mid Game - The left side of the board was a strange standoff between the Braves and the Household Knights. In Conquest, a Charge is one of your two actions (March + d6 to contact another unit) but unlike most wargames you don't get to make melee attacks automatically. Whilst most commonly you'll see a Charge + Clash activation, in some situations you might March + Charge to engage a unit even if you can't then attack them after.
Hywel was concerned that I might be able to Move and Charge with the Braves to deny him his Impact hits and bonuses. To that end, he took the initiative and did his own Move and Charge into the Braves. Despite him not getting his Clash, his Impacts alone took out almost four full stands of Braves which is more than terrifying! The response from the Braves killed a knight, but in a state of accidental genius I managed to flank charge the knights with the Slingers that had just chanted Tier 2 Death, letting me kill another three knights!
The Steel Legion moved up to the centre zone and anchored down, with my Warbred posturing in the trees for a charge into them. The Raptors came in behind the Braves to clean up the Squires.

The Raptor Riders charge to avenge the fallen Scion
I felt much more confident in this game with knowing what my units were and how I wanted to use them, showing in the speed in which we played being much faster than my last two games. That being said, the game was dictated by the big Knights block that could rightfully oneshot anything I had on the board. I don't think my opponent necessarily made a mistake by charging in with his knights given how much damage they did, but I don't think either of us saw or expected the Slinger's flank charge to be so brutally effective. W'adrhun don't have elite stats, but the flexibility of the Chanting system means that almost any unit can become deadly if buffed at the right time.
And of course, Blooded Tower continues to meme its way to victory. They spent a total of 15 turns inside towers over the event, which give there's only 30 turns is impressive!
Closing Thoughts
So yeah, by no small amount of luck I managed to win the event! I was awarded a golden Fishgnome trophy by Giannis and a box of Veterans, though I'm pleased that all players received something from the prize support.
The Warbred underperformed compared to what I expected, but I think I need to use them better into their targets. Finally, The Slingers and Predator do some good ranged pressure, but I'm not sure they do 300 points worth of contribution especially when they can't score zones. I've got a couple of purchases to get me up to 2000 point games, and some more flexibility of choices. I'm looking forward to trying out some more dinosaurs in the near future...
This was the experience I was after for a while with Conquest; a series of competitive games to solidify my understanding of rules and mechanics, and get a feel for the tactical depth and nuance in the game. Whilst I recommended events earlier, I'll reinforce it again in saying that it teaches you a lot about a game. The fact you play multiple games means you fixate less on a spot of good or bad luck and reflect more on the decisions you made across multiple matches.
My next event is in London at Bad Moon Cafe, and I'm looking forward to even more Chanting, Blooded Towers and more! Thanks for reading.
JCR









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